![]() Set pieces also received a new format, and instead of just kicking the ball the player can choose to play a predefined set piece. While graphically the game only received minor changes to the isometric sprite engine, gameplay feature new moves such as volley kicks and more detailed headers (now more effective), as well as general controls being more responsive facilitating passing play, and goalkeepers now are smarter when chasing balls. For those who want to settle things the fast way, a Penalty Shootout training mode was added. Also new, a battery backup allowed to save up to four competitions in the cartridge, replacing passwords. This also increased the number of competitions, with each country having it's own League, Tournament and Playoff. The game was called International Soccer so EA could sell the game successfully in Europe, after assuming Americans would have no interest in the game. The biggest change from FIFA International Soccer are obviously the dozens of club teams from England, France, Germany, Italy, The Netherlands, United States, Spain and Brazil, taking the team number tally to over 200. After the first game proved to be a worldwide success, EA developed this sequel exclusively for Sega's 16-bit console. FIFA 96 gameplay (PC Game, 1995) Share Watch on EA Sport's 3D rendered soccer game By the beginning of the second half of the 90s, soccer games had began to migrate en masse towards 3D environments, but at times the results were much poorer than the 2D games build isometrically.
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